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Risk / Reward in Khazad-dûm
Whether you're trying to shoot the moon in Hearts or deciding whether to dodge or parry an attack in Expedition 33, Risk / Reward...
ajaxanderson13
Jun 232 min read
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Teasing Epic Encounters
What makes a player stick with a game that starts out by making them repeatedly whack rats with rusty daggers? Or, how games that require...
ajaxanderson13
Sep 293 min read
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Repulsors in Level Design
Repulsors are the opposite of attractors in the level design. They are powerful motivators that get players to leave or avoid an area....
ajaxanderson13
Sep 261 min read
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Attractors in Level Design
Attractors are some of the simplest motivational tools in a level designer's kit. Macro Attractors Macro attractors are things like...
ajaxanderson13
Sep 251 min read
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