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Risk / Reward in Khazad-dûm
Whether you're trying to shoot the moon in Hearts or deciding whether to dodge or parry an attack in Expedition 33, Risk / Reward...
ajaxanderson13
Jun 232 min read
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Icebreakers in Games
My background is in designing and leading live, interactive entertainment experiences for groups of strangers. My Fremont (the Seattle...
ajaxanderson13
Aug 42 min read
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4 Techniques to Avoid Tedious Backtracking
If we follow the principles of player-centric design, it is imperative that we empathize with players and respect their time. As such, we...
ajaxanderson13
Jul 302 min read
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Ascending the Clocktower
Project Update : My prospect & refuge level the City of the Damned is coming along well! In this level, players must hide from the fallen...
ajaxanderson13
Jul 251 min read
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Sneak Peak: City of the Damned
This is a sneak peak of my next project, the City of the Damned. This one won't be done for awhile as I have lot going in my personal...
ajaxanderson13
Jul 181 min read
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Blackfrost Sound
Duration: 2 days Team size: Solo Engine: Unreal 5.3 Purpose: Practice blueprinting (I don't create them very often on Kristala) and...
ajaxanderson13
May 212 min read
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