Attractors in Level Design
- ajaxanderson13
- Sep 25
- 1 min read
Attractors are some of the simplest motivational tools in a level designer's kit.
Macro Attractors
Macro attractors are things like weenies, VFX, and large enemies that draw players attention and invite players' curiosity and desire. When playtesters see these macro level attractors, they should be saying things like "I want to go there", "what is that?", or "I want to fight that!"
Weenies / POIs

VFX

Enemies & Movement

Micro Attractors
Micro attractors are things like inviting geometry, lighting, loot, and pick-ups. You can use these attractors to force specific perspectives on players or to subtly guide them into hidden areas while still making them feel secret. Well placed micro attractors can create feelings of relief or satisfaction.
Inviting Geometry

Inviting Lighting

Loot


Pickups


By layering micro & macro attractors, you can ensure players are always motivated by short-term and long-term goals
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