AJ Anderson
I'm a level designer with a passion for storytelling. I create environments that pique players' curiosity. I also believe strongly in making levels that are intuitive for players to navigate without any need for UI elements or maps.
My favorite levels are those that become more interesting the more time you spend in them - revealing new paths, reaching new perspectives, and empowering players to impact the environment.
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I take inspiration from my travels (I've lived in six countries), fantasy literature (for which I'm an absolute nerd), and my studies (I studied history, with an emphasis on the intersection between Eastern & Western cultures in the Middle Ages).
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I'm also a top 100 Dota Underlords player.
I'm open to level designer, content designer, level scripting, and mission designer positions that are in the Seattle, WA region or remote in North American time zones.
Contact: ajaxanderson13@gmail.com

Skills
-Unreal Engine 4 & 5
-Blueprints & Sequencer Scripting
-Rapid Prototyping
-Level Blockouts & Iterative Design
-Player Centric Design
-Playtest Organization & Analysis
-Figma, Miro, ClickUp, & Trello
-Git & Perforce
-Performance Optimization
-Cross Discipline Collaboration
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