Blackfrost Sound
- ajaxanderson13
- May 21
- 2 min read

Duration: 2 days
Team size: Solo
Engine: Unreal 5.3
Purpose: Practice blueprinting (I don't create them very often on Kristala) and experiment with making more dynamic levels.
Background
This level layout was developed over around 3 hours of work during Blocktober (October, 2024). I revisited for a day of work (around 8 hours) in May 2025 to implement gameplay with the goal of making the level feel more reactive to the player's actions and not just a space they were passing through.

Full Level Playthrough
Level Flow & Analysis











Post-Mortem
-The node 2 room needs a landmark to make it more quickly recognizable.
-In node 1, I would position the crystal altar to frame the crystal that explodes when the altar is triggered.
-I would develop the crystal altar system to be more "puzzley" by making different colored crystal altars destroy different colored crystals.
-I'm really excited about the possibilities of using more dynamic level elements to give players agency by giving them verbs which have a real impact on the level geometry.
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